Summary of Events thus far: Continue reading “Stickied: Chronology Summary”
Protected: Munacra
Protected: The Moss Report
Protected: Lost Worlds: Charred Journal Entry
Online Sessions and Roll20
I’ve mentioned the main tool for online sessions as well as tokens in a previous post. Today, we’re going to go into a little more detail about how to use the online platform Roll20.net Continue reading “Online Sessions and Roll20”
Rests and Magics
In other people’s campaigns, there seems to be an awful lot of confusion about how rests work and what you can replenish during these rests. In particular getting spell slots back and the differences in mechanics between Magic using classes – they’re mostly slightly different… Continue reading “Rests and Magics”
Episode 1 – Into the WatchTower (Part 3 – Final Report)
Where we last left off, the team was facing uncertain battle.
We’ve finally been able to get our hands on the latest reports about what happened. Continue reading “Episode 1 – Into the WatchTower (Part 3 – Final Report)”
A Closer Look: Cleric (Job Class)
Today, we’re going to take a Closer Look at the battle priests known as Clerics. Continue reading “A Closer Look: Cleric (Job Class)”
Episode 1 – Into the WatchTower – Part 2
In the previous Session of Episode 1, the team journey to an outpost about a day North West of Ohte village along a Caravan route. This outpost is very important to the existence and persistence of this trade route. But things were far more than a routine delivery… Part 2! Continue reading “Episode 1 – Into the WatchTower – Part 2”
Q4 2016 Scheduling Chousei
Check out the Line Chat 2016-Oct-15 @ 22:25 for a link to the Chouseisan website. (I’ll also post it to the Line “Posts” but keep in mind that line posts are not viewable from desktop)
More info follows… Continue reading “Q4 2016 Scheduling Chousei”
A Closer Look: Druid (Job Class)
Today, we’re going to take a Closer Look at the battle priests of nature, the Druid Job Class. Continue reading “A Closer Look: Druid (Job Class)”
Scheduling
Scheduling, Campaigns, and How do we want to play?
Episode 2 the Slumber before the Storm – Part II Final Report
Mission Journal, continued. <<<< Part I the Interim Report
Where we last left off, the team had investigated some kind of poisoning or sickness that had befallen a farmer’s son. The trail lead them to an overgrown shrine in the middle of the wilderness. Continue reading “Episode 2 the Slumber before the Storm – Part II Final Report”
Episode 2 the Slumber before the Storm – Part I Interim Report
These are the communications and pieces I could find describing what happened during what was supposed to be a routine patrol mission. Continue reading “Episode 2 the Slumber before the Storm – Part I Interim Report”
A Closer Look: Ranger (Job Class)
Today, we’re going to take a Closer Look at the wilderness hunter, tracker, and ranged specialist, the Ranger Job Class Continue reading “A Closer Look: Ranger (Job Class)”
A Closer Look: Rogue (Job Class)
Today, we’re going to take a Closer Look at the nimble and sneaky Rogue job class! Continue reading “A Closer Look: Rogue (Job Class)”
A Closer Look: Fighter (Job Class)
Today, we’re going to take a Closer Look at the physically-oriented Fighter job class!
Note: Revision 1 – Updated 29 September 2016 [ Denoted with a * ]
– More official Fighting styles
– Purple Dragon Knight archetype
– How do play a Fighter
Continue reading “A Closer Look: Fighter (Job Class)”
Roll20 and Tokens
We’d like to do a little bit of testing on Roll20.net. It’s predominantly made for the Desktop Browser but they do have an app for Android and iPad Tablets.
In Roll20, there would be a lot more stuff for DM to have to manage but it would facilitate maps without having to print them out or draw them plus mechanics like handling initiative (turn order), dice rolls, etc.
See more for examples of Token that you would use on the Roll20 back to represent your character Continue reading “Roll20 and Tokens”
Episode 1 the WatchTower and the Search – Part I Interim Report
These are the communications and pieces I could find describing what happened during what was supposed to be a routine supply mission. Continue reading “Episode 1 the WatchTower and the Search – Part I Interim Report”
Prologue Part II – Welcome to the Adventure
The sun peaks over the horizon from the wilderness to the East. A sentry looks out from atop a 60ft stone wall as the sun begins to rise a little further. Below him is a small village with villagers just starting to run around preparing for the morning market. Little did they know that everything was about to change… Continue reading “Prologue Part II – Welcome to the Adventure”
Prologue Part I – the Meta World
The sun slowly starts over the palace to the West as the sky slowly fades into crimson but we’d never know it since we don’t have any windows. “How much paperwork do you have?” a voice calls out, “many another 5 minutes,” another voice responds.
*daaa dada da dadadada* As the clock hit 20:40, you hear the sound of loud music coming from outside. “What the hell is that?” Continue reading “Prologue Part I – the Meta World”
The Worlds of Adventure
Note: This is specifically not referring the “Real World” nor the “Meta World”. See the Worlds Page for more about those worlds.
Our World, simply the World
The world we find our characters is an extremely large and complex one. There are many different types of climates and terrain in the world just as there are many different types of humanoid species that inhabit them. Continue reading “The Worlds of Adventure”
Character Creation – Part I – Job Class
Creating and fleshing out your character is one of the biggest challenges of the traditional RPG genre. In Video Games, you can often just start playing but tRPG require more input. That being said, your character is expected to grow over time.
So where do you even start?
The first place, I’d start is with your “Job Class”. There many different names for this concept. This isn’t necessarily your character’s actual Job (but in some cases, it may be).
Welcome!
Welcome, as we journey Down the Rabbit Hole.
If you are here then you should already have some ideal of what this all entails but for many of you, this is a brand new experiences.
Down the Rabbit Hole is a modern look at Traditional Role-Playing Games. Traditional Table Top games are designed to be played around a table and to emphasise the more social nature of role-playing heritage. In many cases, the downside to a table top adventure is that they can get bogged down with calculations – an issue that video games don’t have with “real time” combat.
The goal with Down the Rabbit Hole is to be a social experience, adventure, and to increase our EPM (Enjoys Per Minute[tm]).